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          One: 
          1. 
            Four Number One Comics Reviewed 2. 
            Ugly Art Discussed and Defined (?) 1. 
             A Once-over for Some Ones. Four first issues arrived 
          in This Corner between January and March. Three are limited series titles; 
          one seems poised for a long run (or so the creators might be imagined 
          to be thinking).The Victorian aims for a total of five 
          issues, but I doubt it'll make it all the way. The creative team (Trainor 
          Houghton, who conceived and developed the idea for the series; Marlaine 
          Maddux, who writes it; Hartin Montiel Luna, who pencils it; and Jose 
          Carlos Buelna, who inks it) pledges to "do something different." They 
          intend to "show" us "a story through the artwork and words and actions 
          of each character." That's not so different. But they expect us to "experience 
          the satisfaction of discovering" for ourselves "where the story is going."
 Judging from the first issue, that means 
          we'll have to de-code a lot of symbolism and other visual vagaries. 
          Like the cover, for instance--which has no apparent connection to anything 
          in the interior pages.
 Our most meaningful encounter with the 
          actors in this drama is in the text descriptions at the end of the book, 
          and these are the best clues we have as to what is going on. For most 
          of the book, Fitz, an authority on Victorian history, listens to the 
          nostalgic ramblings of an apparently dying man, once a friend or colleague. 
          The pages are filled with fragments, dream-like sequences fraught with 
          mysterious images. As for story, the book is all puzzle with no point. 
          Any first issue is admittedly introductory in nature, but even if it 
          is introducing a mystery, our curiosity should be more focused than 
          it is here. Here, we ask merely "what the heck is going on?" And I doubt 
          that is sufficiently tantalyzing to induce many readers to return for 
          the second issue.
 The artwork is tightly rendered--too tightly. 
          The lines that conjure up backgrounds are often ruled, indicating a 
          sort of lack of confidence. And the figures seem stiff, almost as if 
          they'd been drawn with a ruler, too. Every detail is meticulously attended 
          to, and this bespeaks an uneasy fussiness that makes me uncomfortable. 
          It's like visiting a friend whose livingroom is so neat you're afraid 
          that you'll upset a delicate balance of decor by simply sitting in a 
          chair.
 Moreover, the characters sometimes are 
          not recognizable in every appearance. If Fitz didn't have a beard, I 
          wouldn't know him from page to page. Even his spectacles change shape 
          slightly from one picture to the next.
 Virtex (No. 1 of 3) is not much of an improvement. 
          Written by Casey Lau, penciled by Kano (one name), inked by Alvaro Lopez 
          and scripted by none other than Mike Baron, this book takes us into 
          some sort of future dystopia in which outlaws of all sorts find their 
          homes in the Madlands, and the Justice Cycle Bureau sends a cybernetic 
          lawman named Virtex to rid the environs of its most vicious scourge, 
          the Ripnun. This is about the only sense to be derived from the tale--and 
          all of this comes from introductory character profiles, not the story 
          itself.
 In the story, Ripnun's henchmen, "the 
          rippers," take particular pleasure in dismembering whores at the various 
          pleasure domes of the Madlands, and Virtex tries to stop them--unsuccessfully.
 This is punk space opera. Lots of brutal 
          action which pretty quickly degenerates into meaninglessness (except, 
          perhaps, for people to whom body piercing is entertainment). The only 
          bright spot is the debut of a perky female with the punning name of 
          Makina ("I'll be your deus ex"), who rescues Virtex in the book's final 
          scenes. This duo promises to continue their pursuit of Ripnun in subsequent 
          issues--probably perpetrating more senseless violence.
 The chunky, angular artwork, although 
          committed with a confident bold line, is often confusing. There are 
          virtually no backgrounds, a weakness the artists attempt to mask by 
          presenting much of the action in close-up--hands, gritting teeth, bleeding 
          cut throats. But since all the beings are either composed partly of 
          metal parts (rendering them indistinguishable from the furniture in 
          close-up) or wear outlandish costumes (ditto), it's difficult to make 
          out sometimes what, exactly, is happening.
 With Scene of the Crime No. 1 (of a promised 
          four issues), we find vast improvement. Written by Ed Brubaker and drawn 
          by Michael Lark, this is a thoroughly competent effort. We meet a private 
          investigator named Jack Herriman who is hired to find a missing woman. 
          Jack's relationship to other characters in the story is clearly explained, 
          setting up certain internal tensions. The woman who hires him is the 
          mistress of a cop who was Jack's father's partner, and Jack's father 
          was killed by the bad guys who mistook him for his partner.
 Jack finds the woman, they talk, they 
          like each other, and the next morning, he finds her dead.
 Given the relationships set up and the 
          provocation of the murder, we are properly primed for more. This is 
          what the first book in a series ought to do: it has a conclusion of 
          its own, but that conclusion (together with the other attendant material) 
          provides a springboard to future developments--which we want to witness.
 Lark is an expert draftsman, drawing 
          with a simple unembellished line but rendering his characters recognizable 
          in every pose. He provides ample background visuals for every arc of 
          the story, drenching his pictures in solid black shadow to create the 
          necessary ominousness. Nicely done.
 Vext from writer Keith Griffen and penciller 
          Micke McKone and inker Mark McKenna seems the first in a continuing 
          title rather than the first in a limited series. And it, too, is expertly 
          performed.
 We meet Vext, "the patron diety of mishap 
          and misfortune," and we discover almost at once that he is the embodiment 
          of mishap and misfortune--a typical Griffen comedic turn. And we like 
          him immediately because he's so like us. He's exiled from somewhere 
          in the cosmos to Earth, where he is understandably unprepared and therefore 
          wholly baffled by everything. He has been instructed, however, not to 
          don spandex or to perform any superheroic deeds. He must muddle through 
          like an ordinary homo sapien.
 Nevertheless, a subplot simmers along, 
          suggesting that Vext will be forced into superheroic action somehow.
 As an introductory issue, No. 1 gives 
          us information necessary to our understanding of both this issue and 
          future numbers, and it has a conclusion--which, like any good cliffhanger, 
          whets our appetite for the next issue.
 McKone's artwork is expert in both backgrounds 
          (for both locale and ambiance) and figures; and McKenna's inking is 
          nicely quirky--a flowing line with pleasing lumps, twists, and turns 
          by way of indicating volume and the shadows that model anatomy and furnishings.
 I'll buy the second issues of Scene of 
          the Crime and Vext; but not of the other two.
 I know: it's unkind and somehow unappreciative 
          to knock creative efforts that are so obviously well-intentioned. But 
          the comic book marketplace is awash in product. The good is drowning 
          in the bad and the mediocre. To save the first, we must brand the second 
          and third.
 The creators of The Victorian and Virtex 
          need more practice. Alas, it seems the best way to get it is to produce 
          comic books like the ones they've manufactured. But it would be less 
          expensive for them (and better for the glutted marketplace) if they 
          could find another way.
 I wish them well. But they aren't quite 
          ready for prime time yet.
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          to top of page   2.     
          Ugly Is As Ugly Does. Some artwork is just ugly. It's not fun to look 
          at. No silvery laughter of appreciation bubbles up inside as you contemplate 
          it. But it's hard to say why, exactly.For some months now, I've been secretly 
          at work devising a rating system for artwork. The idea is to invent 
          a scientifically replicable way of evaluating art so that we can say 
          without fear of contradiction, "This is ugly."
 Sadly, I've had to give up the project. 
          There just isn't any way that the aesthetic character of artwork can 
          be measured scientifically. A picture is not a mathematical formula, 
          which is either right or wrong. Remember what that third grader said 
          about his arithmetic problem. He'd just added two and two and got four, 
          and his teacher complimented him:
 "That's good, Johnny," she said.
 "Good, hell," he snorted; "it's perfect."
 Can't quarrel with that.
 But you can quarrel with aesthetic judgements 
          about artwork. What I think is ugly, you might think is beautiful.
 Still, nothing daunted by the improbability 
          of making an unassailable assessment, I offer the following disquisition 
          on Ugly Art.
 By "ugly," I mean, sometimes, raw amateurism. 
          If a person can't draw for toadstools, his artwork stands a good chance 
          of being ugly.
 The drawings of your three-year-old sister, 
          for example, are probably not very expert. They may be cute in some 
          abstract philosophical sense. Like the man said, The wonder is not that 
          the drawings are ugly; the wonder is that a three-year-old can draw 
          at all.
 But amateurism is no absolute guarantee 
          of ugliness.
 Ron Goulart's Golden Age Funnies (which 
          once festooned the pages of The Comics Buyer's Guide) seems to be drawn 
          with a toothpick on sandpaper. But Goulart actually harbors somewhere 
          in his soul a rudimentary drawing ability. A given character looks the 
          same from picture to picture--as he or she should. The linework, although 
          seeming to wriggle about, actually doesn't: the lines are confidently 
          applied. The artwork isn't ugly.
 (The undeniable quality of the work should, 
          rightly, be attributed to the ghost who actually draws the strip. Goulart 
          has John Callahan chained to a wheelchair in the attic under a single 
          naked light bulb, dangling from the ceiling. Callahan draws the strip 
          that Goulart takes credit for. When pressed on the matter, Goulart admits 
          the existence of Callahan but claims that Callahan draws only the faces; 
          Goulart himself does all the backgrounds and figure work.
 (Callahan, it might be remembered, wrote 
          an autobiography of his life as a quadriplegic. Entitled Don't Worry, 
          He Won't Get Far On Foot, the book is a merciless look at the cartoonist's 
          alcoholic life before becoming paralyzed, his surmounting of the obstacles 
          in being confined for life to a wheelchair, and his eventual emergence 
          as a cartoonist, selling cartoons to The New Yorker, Penthouse, National 
          Lampoon, and others. It's funny, witty, and heroic. But I divaricate.)
 To return to ugliness, let me recommend 
          Lynda Barry's Ernie Pook's Comeek. Truly ugly. The linework is achieved 
          sometimes by applying several lines to the same area of the picture, 
          indicating a lack of confidence about rendering. The lettering is awkward. 
          And there are polka-dots on everything that isn't merely spotted and 
          scratchy crosshatching wherever there's a corner of a panel with nothing 
          in it. (Assuming, that is, that a given installment is not devoted entirely 
          to lettering, the words crowding the pictures into the basement of every 
          panel.) Ugly.
 Nicole Hollander's Sylvia, although not 
          particularly pleasing to my eye, is still not ugly. I mention it because 
          it would appear to suffer from some of the same failings as Barry's 
          work. But examine the lettering carefully, minutely: Hollander's lettering 
          is more carefully spaced, the characters better formed. And Hollander 
          isn't afraid of white space; her panels are pleasingly composed, her 
          lines bold, her solid blacks artfully spotted.
 Hollander's characters have elbows and 
          fingers. They have anatomy, for pete's sake! Barry's characters have 
          no elbows or fingers--or anatomy. Ugly.
 But ability to make anatomy in pictures 
          is no assurance of attractive artwork. Mark Alan Stamaty, for instance, 
          can draw fingers. And eyeballs. And teeth. Holy moley, can he draw teeth! 
          In fact, he may be the champion tooth drawer in the universe: every 
          face he draws has teeth. And he draws every tooth in a person's head--individually--and 
          even adds some extra dentures for good measure.
 Too toothy. All the mouths look like 
          nutcracker mouths: they seem hinged to open and close by moving the 
          lower jaw up and down. And his sense of proportion is shot. And everyone 
          looks exactly alike except for different colored hair. Ugly.
 Some will doubtless argue that Ugly Art 
          is no accident: it is, they say, a Deliberate Statement. It says something 
          wondrously subtle about its subject. Something satirical.
 I suppose that means the artist thinks 
          his subject is as ugly as his art.
 Maybe. But I doubt it.
 The only statement that Ugly Art makes 
          is a statement about the aesthetic sense and skill of the artist.
 Goya made Deliberate Statements about 
          ugly subjects with some of his drawings. But the drawings weren't ugly; 
          their subjects were, but the drawings were skillfully made.
 Not that art must be pretty. We're not 
          talking about floral arrangements here. Or colorful patterns. Nor is 
          it necessarily the subject per se of a painting or drawing that makes 
          the work pleasing. Not necessarily.
 Some art that is decidedly not pretty 
          is nonetheless pleasing to behold because it communes to the soul in 
          some ineffable way. Picasso's famed Guernica, for instance. The very 
          distortion of the anatomies depicted speaks powerfully of the artist's 
          reaction to the aerial bombing of a small town in utter disregard for 
          the non-combatant civilian population: he saw this act as an obscenity, 
          and the deliberate crudeness of his pictures surely tells us this. The 
          painting shrieks with his outrage.
 If the absence of purely technical skill 
          can result in Ugly Art, another ingredient with potential for the same 
          outcome is clutter. If the artist produces a work that is so full of 
          stuff that we can't tell one thing from another, it's probably Ugly 
          Art. Moreover, if the work is so jammed up with lines, color, objects, 
          and shadings that it fails to emphasize any aspect of itself, it's Ugly 
          Art.
 Not all cluttered art is ugly; and not 
          all Ugly Art is cluttered. But clutter--the absence of visual clarity 
          or emphasis in a picture crammed with things to see--is an aspect of 
          Ugly Art.
 Julie Doucet's work for instance. I'm 
          looking at Purity Plotte No. 10 which seems to me a stunning example 
          of art made ugly by the failure of the artist to create pictures with 
          visual emphasis. Everything in nearly every panel cries out to be looked 
          at. And cries in equal decibels. It's visual cacophony.
 Doucet can draw; no amateur she. She 
          is, in fact, a quite competent draftswoman. Individual objects or people 
          are competently rendered, but each thing--whether a book of matches 
          tossed on the floor or the facial expression of a character--seems to 
          demand our attention with equivalent insistence.
 In sharp contrast to Doucet's work we 
          have Marc Hempel's in Tug and Buster. There is no comparison here: Hempel 
          has distilled human figuration to its simplest geometric shapes, it 
          seems to me. So in Hempel's comics we have a kind of raw simplicity; 
          and in Doucet's, undisciplined complexity.
 But in Hempel's Tug and Buster, we also 
          have a vivid demonstration of how an artist can manipulate his compositions 
          for dramatic effect. Virtually every panel provides us with a strong 
          visual emphasis through the very refined simplicity of Hempel's style.
 He also contrasts white space and solid 
          blacks and texture and line with stunning results. Every page is a stark 
          statement of artistry in the service of narrative.
 The stories are fun and funny, too. That's 
          enough to start, no doubt. You're welcome to nominate your own candidates 
          for Ugly Art. And I'll continue doing the same here from time to time.
 In the meantime, without further adieu, 
          stay `tooned.
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